Armidale and District Junior Cricket Association Inc.
2003-2004 Season
TWO-DAY MATCHES FOR UNDER 14 YEARS
We ask those supervising games to encourage good sportsmanship and help players to improve their basic cricketing skills.
Overview of 14’s rules. Each side will play a full 50-over game spread over two weeks, as in a normal two-day game. The main difference is that in U14 the teams will normally play half their innings on day 1, and complete it on day 2. This means that each week, most players will get a bat and a bowl, and no team should spend more than 25 overs batting or fielding in one day (There may be exceptions to this especially on the second day). Both teams must complete their first innings before either team commences their second innings.
Rules are to be glued into the back of the score book. Unless stated otherwise, matches will be played under the rules adopted by the NSW Cricket Association.
1. AGE: Players must be under 14 years (U14) on 1st September.
2. ATTIRE: Whites are to be worn and all players are to wear hats and sunscreen. Abdominal protectors are to be worn when batting. It is also recommended that helmets are worn when batting against a fast bowler.
3. PLAYERS: Teams shall comprise 11 players per side, with a minimum of 7 players ready to bat or bowl as required. Team lists, including up to two substitute players for the second week, should be exchanged prior to tossing.
In cases where both teams have 12 players, 12 batsmen may bat but the score is ruled off after the 10th wicket (and all retired players are out). Only 11 players may bowl.
4. SUPERVISION: Teams must be supervised by a person over the age of 16 who will umpire/score as required. Coaching is allowed only during breaks of play (end of over, fall of wicket, etc.)
5. EQUIPMENT: Teams are to use a two-piece leather Kookaburra ball (156g)
6. PLAYING TIMES: Teams are to be ready to bowl the first ball at 9.00am after tossing at 8.50am. Matches should conclude at noon although a game may extend to no later than 12.10pm to complete an innings or make up for time lost. There is a five minute interval between innings. Changes to playing times or dates for the convenience of either side must be agreed between the managers of both teams and notified to the Secretary three days before the start of the game.
7.THE GAME
The basic game consists of one split innings, each limited to 50 overs, split over the two days. The first team’s innings on the first day shall pause after 25 overs, or at 10.30am, whichever is earlier. The second team then commences their first innings and plays for 25 overs, or until 12.10pm.
On day 2, the first team resumes their first innings and bats until they have faced the remainder of their 50 overs, or until they are all out, or 10.30am, whichever is earliest. Then the second team resumes their innings.
If the team batting first is dismissed in less than 25 overs on the first day the other team may bat through the remainder of the 50 overs or until 12.10 pm. If the team batting second is dismissed in less than 25 overs on the first day the other team will resume their first innings or start their second innings and bat through until noon, then continue their innings at the start of day 2, until they have faced a total of 50 overs, or 10.30am or until they are all out.
Where the team which resumed it’s first innings on day 1 is all out within the 50 overs it will immediately commence it’s second innings and may bat until it is all out or the innings declared.
Teams are encouraged to try for an outright win in the remaining time. A team may declare its first or second innings closed at any time.
The team with the most runs after their allotted overs, or after dismissing their opposition, is the winner on the first innings. Teams will be awarded outright points if they dismiss their opposition twice for fewer runs than the combined total of their two innings.
8. RESTRICTIONS: Any bowler may bowl a maximum of four overs on one day. In the event of a second innings on one day, a further four overs may be bowled by each bowler. In the event that each player except for the wicket keeper have bowled four overs in an innings players may bowl additional overs equally spread among the players to complete the innings.
No fielder is to be within 10 metres of the striker until a shot has been played. (This does not apply to the wicket-keeper or to slips.) Fielders may move into this area once a shot has been played.
A batsman may retire at any time and resume his innings when everyone has batted, until he reaches 50 runs when he must retire permanently. If more than one batsman has retired early then the order of resumption of batting is from the lowest score to the highest score.
9. WIDES AND NO-BALLS: Wides and No-balls score ONE RUN to SUNDRIES. One additional ball is to be bowled for every Wide or No-ball. If the batsman scores runs from a No Ball they are credited to the batter and 1 run added to Sundries e.g. if the batsman hits a No Ball for 4 runs, the batsman receives 4, Sundries 1 and the total increases by 5 – all against the bowler. If the batters run on a wide, additional runs will be added to Sundries, e.g. if the batters complete 1 run, 2 wides are added to Sundries, if the ball goes for 4, then 5 wides are added to Sundries.
The umpire shall call WIDE if the ball:
1. Pitches on the edge or off the pitch and passes out of reach of the batsman
2. Pitches on the pitch and passes out of reach of the batsman
If a player makes the decision to move away from his normal guard position and actually hits a ball which is (or could be) called 'wide' by the umpire, the 'wide' is nullified and the player can then be out stumped, bowled, caught, run out etc..
The Umpire shall call NO-BALL if the ball:
1. Pitches and passes over the height of the batsman's shoulder.
2. Is fast and passes the batsman over waist high on the full
3. Is delivered by the bowler in contravention of the front foot rule
4. Bounces wide of the pitch and then bounces back within the batsman's reach.
5. Is an unfair delivery as defined in Rule 10
10. UNFAIR BOWLING: The bowling of fast, short-pitched balls is unfair, if the umpire at the bowler's end considers that by their repetition, and taking into account their length, height and direction, they are likely to inflict physical injury on the striker, irrespective of the protective clothing and equipment they may be wearing. The relative skill of the striker shall also be taken into consideration. The umpire shall call NO BALL.
11.DEAD BALL: A ball that pitches between the mats is a 'dead ball' and is bowled again with no addition to the score.
12. INTERRUPTION OF PLAY: Should the first day's play be washed out without a ball being bowled then the second day shall be played as a one day game. If the first day is shortened due to weather etc, each innings will be limited to: the total number of overs bowled on day 1, plus 50, divided by 2.
If the second day is washed out or shortened by weather etc., the match will be a draw unless one team has already won on the first innings.
13. ONE-DAY GAMES: Where a one-day game is played, the first innings shall be limited to 25 overs and finishes when they are all out, or after 25 overs, or at 10.30 am., whichever is earliest. The team batting second is entitled to face the same number of overs, except if they dismiss their opponents in less than 25 overs in the first innings, in which case they are entitled to the balance of their opponents' unused overs. The limit will be 4 overs per bowler. In a game shortened by weather etc., the team batting second must receive a minimum of 13 overs to achieve a result, which will be based on runs scored at the corresponding over.
14. SCORING: Scorers for both teams should sit together and agree on the scores at the end of each over. In the event of a disagreement they should clarify same with the umpire before the next over commences. If the result of the match hinges on the scoresheets that do not correspond the matter should be resolved before leaving the ground after the match. Failing this the scoresheets and scorebook should be lodged with the Association points-score secretary by 6pm on the Monday following the game. His decision will be final.
The result of the game is to be written on the score sheet for the game and signed by both team managers.
15. POINTS: First innings win 4; first innings loss 1; draw or washout 2.5; tie 3; bye 4; outright win (dismissing the opposition completely twice) 7; outright loss 0; forfeit (win), equal to the highest points awarded to any team in that round; forfeit (loss) 0.
16. PREMIERSHIP: A final will be played between the top two teams on the competition ladder after all the preliminary rounds. There will be no semi-finals.
17. REPRESENTATIVE: To be eligible for Junior Representative cricket a player must be registered with a club affiliated with the A&DJCA Inc. or pay an affiliation fee (to be determined by the A&DJCA).
18. CHANGES TO FIXTURES: Any variation to fixture times or grounds (e.g. completing a game during the week) must be agreed between both team managers and the Association secretary before the start of the match, and take into account the availability of the ground.
19. RESULTS: The tear-out score sheet (or a copy) or written result sheet, signed by both managers, is to be completed by both teams and left in the Junior Cricket Box at the Armidale Bowling Club, Dumaresq Street, by 6pm on the Sunday following the match.
FAILURE TO SUBMIT THE SCORES ON TIME WILL RESULT IN A PENALTY OF TWO POINTS BEING DEDUCTED FOR THE GAME.
ADJCA Rules committee; Murray Scholz, Rick Porter, John Croft, Tim Wittig
Examples of games played under U/14 Rules
Example 1
Day 1
Team A bats first and is 5/115 after 25 overs
Team B bats second and is 3/110 after 25 overs
Day 2
Team A resumes its first innings and is all out for 160 after a further 15 overs.
Team B resumes its first innings and as all out for 165 after a further 20 overs
Team A commences its second innings and bats until 12.10 to be 3/75
Note that if both coaches agree the game may be to stopped prior to 12.10.
Team B wins on first innings.
Example 2
Day 1
Team A is all out for 115 in the 24th over
Team B is 2/95 after 26 overs
Day 2
Team B resumes its innings and is all out for 140 after a further 10 overs
Team A commences its second innings and declares its innings closed at 5/110 after 20 overs.
Team B commences its second innings and bats until 50 overs have been bowled for the day or until 12.10 whichever occurs first.
If team B is dismissed for less than 85 runs Team A wins outright.
If team B is not dismissed after 50 overs or by 12.10 team Team B wins on the first innings.
Example 3
Day 1
Team A is 3/115 after 25 overs
Team B is dismissed for 90 in 20 overs
If time permits Team A resumes its first innings and bats for 5 overs or until 12.10
Day 2
Team A resumes its first innings and can bat for a further 20 overs (total of 50 for the innings) or until they declare. As the first batting team they must then decide whether to commence their second innings or declare it closed before the second team bats again.
Example 4
Day 1
Team A bats first and is dismissed for 70 from 20 overs
Team B bats second and is dismissed for 75 from 22 overs
Team A commences its second innings and bats for 8 overs or until 12.10
Day 2
Team A resumes its second innings and may bat for up to 50 overs or until 12.10. However it is more likely that Team A would declare their innings closed at some time and attempt to achieve an outright win